Tideglass Hollow: what to know before you start
Tideglass Hollow isn't for everyone, and that's fine. It's slow, quiet, and more interested in mood than mechanics. If you go in expecting action you'll be bored in ten minutes.
Go in expecting atmosphere instead. The flooded town is beautifully drawn and the sound design does a lot of heavy lifting. I played it with headphones in a dark room and that's the way to do it.
The puzzles are fair. If you're stuck, you've almost certainly missed an object in a scene you already visited, so backtrack and tap around before you reach for a guide. The game plays clean.
It's a four-hour experience that doesn't overstay its welcome. Sometimes that's exactly what you want from a phone game.
